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Here is just one of the many, many positions being advertised right now.
Visual Effects Artist, Artillery
Location: Palo Alto, CACome from VP bet
We are looking for a Visual Effects Artist to help bring life to Artillery's first title, Project Atlas. We're turning the idea of a real-time strategy game on its head and looking to build a lasting, iconic universe with an engaging story, compelling units, and ultra-fun multiplayer battles!
Responsibilities:
Embrace our high bar for art and create work that supports the unique style of our game and fulfills gameplay vision.
Create a wide range of high quality particle effects, using our proprietary tools
Aid us in tuning our VFX pipeline and pushing the boundaries of our engine
Collaborate with other team disciplines including art, game design and engineering
Develop assets optimized for current systems
Troubleshoot and problem solve visual effects issues while balancing art and gameplay needs.
We're interested in individuals with:
Industry experience on game titles as a VFX artist
Deep experience and understanding of Photoshop, After Effects and other effects-related tools for creating textures and effects sequences
Experience working in Maya and other 3D packages
Knack for creating stylized graphics and flipbooks, hand-painted and animated effects are a big plus.
Working knowledge of game engines and the willingness to drive the development of our own engine and pipeline
Excitement toward designing awesome effects for many units in a genre-pushing RTS game with fresh art style
We also highly value candidates with these skills and qualities:
Having multiple shipped titles is a plus but not a requirement
Creative personal projects
A rabid passion for gaming and strong knowledge of games — love for RTSes and MOBAs is a plus!
A strong intrinsic drive to build something you'll be proud of decades from now
Interested? Apply now.
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